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This is the latest patch for the PC version of GTA IV that brings several improvements to the game
What's new in Grand Theft Auto IV Patch 126.96.36.199:
- fixed a bug causing tree leaves to look transparent
- fixed a bug that prevented uploading of rendered videos to Social Club when attaching certain music tracks
- fixed for clip capture 'OFF' slowdowns occurring when near water's edge
- exposed 'detonate' in custom key mapping options menu for Grand Theft Auto IV: The Lost and Damned so users can remap 'down' arrow key
Download Gta 4 For FreeRead the full changelog
Grand Theft Auto IV is the first major release after the GTA: San Andreas success. The game is played in a third-person perspective and the main character is allowed to explore a huge open-world city.
You'll take on the role of Niko Bellic, a veteran from a Eastern Europe war that travels to America and quickly ends up in the middle of the organized crime of the United States. The game features both a singleplayer and a multiplayer mode.
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Since Grand Theft Auto IV has so much to offer, it's world is so big, there are plenty of things that can go wrong in-game and many others that need updating.
The patch contains lots of bug fixes, crash fixes, graphics fixes as well as new graphics additions. The are some fixes to the multiplayer mod and the video editor.
Grand Theft Auto IV Patch 188.8.131.52add to watchlistsend us an update
- runs on:
- file size:
- 104 MB
- main category:
- visit homepage
There's An Outside chance that you've heard of Grand Theft Auto IV already. A little-known game from an obscure Scottish developer, it sold a paltry 631,000 copies on its first day of release in the UK, breaking the record for the roundest number of things ever sold in a 24-hour period.
GTA IV is big news of course, a giant of a game whose shocking popularity on consoles is so graciously matched by its stratospheric quality.
A city based on New York acts as a backdrop to a complex freeform game, a story spanning well over 10 hours, and the best acting, action and humour you'll find this side of movies and TV.
Rockstar invented open-world gaming, and with GTA IV they filled that open world with detail and nourishing choice. It's a game where you're never at a loss for something to see or do, or someone to shag or murder. It's a masterpiece.
The PC version is something we've spent many a breakfast time worrying about. 'Firstly,' we'd muse as we waved our spoons, 'does it even exist?' It does, I've played it. 'Secondly,' we'd ask, muesli flying in the air, 'how long will we have to wait?' Just a short while, it's here in November. 'Thirdly,' we'd enquire, making stabbing motions with a butter knife, 'how will it play?'
Well, stick a 360 pad into your USB port and it's almost impossible to tell the difference between the PC and the console version. Besides the obvious improvements in resolution, draw distance and some texture qualities, it is take-for-take a carbon copy, as flawless a port as you could hope for.
Being published under the Games for Windows LIVE umbrella means perfect gamepad support right out of the box too, as well as online support similar to Xbox LIVE's. Achievements, the ability to jump into and out of online games without needing to move to your keyboard to switch servers - it's probably the first time you can begin to appreciate the usefulness of Microsoft's clunky online service. Combine that with the fact that Gold membership is now free, and we could be ready to get off our high, anti-Microsoft horses.
Back To The Pad
Downing the pad and taking to a more traditional keyboard and mouse setup throws out a few concerns however. These range from niggling things such as motion blur as the camera whips about your character (perfectly acceptable on a smoothly panning analogue stick, not so much on a twitchy mouse) to more pressing problems such as camera controls while driving.A jaunt through the options menu will no doubt remedy the former, but the latter seems to be trickier to fix.
Players of the console version will be aware of the camera's tendency to lag as you take sharp corners, compelling you to make liberal use of the right tluimbstick. A similar tactic when using a mouse requires not a minute gesture of the thumb, but dramatic, theatrical sweeping movements.Even on-foot shooting sections play out better on the pad, such is the effort Rockstar have put into getting it right on console. Unbelievably, locking on to enemies and flicking the left thumbstick up to snap out a headshot feels far more satisfying than the precision offered by a mouse.
And get this: there was no custom radio station in the preview build we saw. Whether this feature, which allows you to play your own music through the radios of Liberty City's cars, boats, helicopters etc, will appear in the final release is unknown, but if we can't listen to our Stephen Fry podcasts while reversing over hookers' faces, we'll be unaroused.
This points to the PC version of GTA IV having an inseparable bond with its console roots. And that's no bad thing as long as you're prepared to pick up a 360 pad, which you really should be by now. Keyboard and mouse controls stumble on a few counts, mostly through no fault of Rockstar's, but instead because analogue controls benefit GTAIV in almost every aspect. It's a world with the sort of believability that'll make you want to walk at a certain pace, drive at a certain speed and corner in a certain way. A keyboard's digital input is a barrier to that. So we should all get 360 pads. Sigh.